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Velocity Tracking Template for Agile Teams

A sprint velocity dashboard template with capacity planning, trend analysis, and forecasting to help agile teams predict delivery timelines.

Updated 2026-03-04
Velocity Tracking
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Frequently Asked Questions

How many sprints of data do we need before velocity is useful?+
At least 6 sprints (about 3 months for two-week sprints). Fewer than 6 gives you a volatile average that changes significantly with each sprint. After 10+ sprints, the rolling average stabilizes and becomes a reliable planning tool.
What is a good completion rate?+
80-95% is healthy. Consistently hitting 100% means the team is under-committing. Below 70% suggests stories are entering the sprint unrefined, scope is creeping, or estimates are unreliable. Check whether your team is using a [Definition of Ready](/templates/definition-of-ready-template) to prevent unrefined stories from entering the sprint.
Should we track velocity per person or per team?+
Per team. Individual velocity is meaningless because story points measure team output, not individual productivity. Measuring individuals creates competition and discourages collaboration. If you need to understand individual capacity, track available days instead.
How do we handle story points for bugs and tech debt?+
Include them in the velocity calculation. If the team spends 30% of each sprint on bugs and tech debt, that is 30% of capacity unavailable for feature work. Tracking it in velocity makes your forecasts more accurate. For tracking tech debt separately, see the [technical debt tracker template](/templates/technical-debt-tracker-template).
What if our velocity keeps going up?+
Sustained velocity increases usually mean one of three things: the team is getting better at estimation (most common), the team has fewer interruptions, or estimates are inflating. Check the completion rate. If velocity rises but completion rate stays flat (80-95%), estimation is improving. If velocity rises and completion rate drops, the team is over-committing.

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