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TemplateFREE⏱️ 60-90 minutes

In-App Purchase and Subscription Specification Template

Free template for specifying in-app purchases and subscription systems. Covers product catalog, paywall design, receipt validation, trial flows, and...

Updated 2026-03-04
In-App Purchase and Subscription Specifi
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Frequently Asked Questions

Should I use a third-party subscription management SDK like RevenueCat?+
For most teams, yes. RevenueCat, Qonversion, and similar services handle receipt validation, entitlement management, cross-platform sync, and analytics. They abstract the differences between StoreKit and Google Play Billing. The cost (typically 1-2% of revenue above free tier) is almost always worth the engineering time saved. Build it yourself only if you have a dedicated payments team and specific requirements these services do not support.
What is a good trial-to-paid conversion rate?+
Industry benchmarks vary by category, but 15-30% is typical for well-designed apps. Utility apps (weather, VPN) trend higher (25-40%) because the value proposition is clear. Content apps (news, education) tend toward 10-20%. The biggest lever for improving trial conversion is the trial length. 7-day trials convert better than 3-day trials because users have more time to build habits. Test different trial lengths with A/B experiments.
How do I handle users who subscribe on iOS but also use Android?+
Cross-platform entitlements require server-side subscription management. When a user subscribes on either platform, validate the receipt server-side and store the entitlement in your database. On the other platform, check entitlements from your server rather than from the local store. RevenueCat handles this automatically. If building in-house, use user accounts (not device IDs) as the entitlement key.
What is Apple's and Google's commission on in-app purchases?+
Both Apple and Google take a 30% commission on in-app purchases and subscriptions for the first year. After a subscriber has been active for 12+ consecutive months, the commission drops to 15% (Apple's App Store Small Business Program and Google's reduced service fee). Apps earning under $1M per year also qualify for 15% on both platforms. Factor this into your pricing model.
How should I design introductory offers?+
Free trials work best for subscription apps where the value takes time to demonstrate (fitness, education, productivity). Discounted first periods work better when users already understand the value but need a price incentive. Pay-up-front discounts (e.g., "$0.99 for the first month") create commitment and improve trial-to-paid rates compared to free trials, but attract fewer trial starts. Test multiple offer types and measure trial-to-paid conversion, not just trial start rate. ---

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